INST 6223
Friday, April 19, 2019
Future of Genetics
In Michio Kaku's video title "The Key to Immortality?", he discusses the theory that medical science will be revolutionized by the continued growth of development in the technology industry. As technological development makes technology more affordable and in the hands of a much wider range of socioeconomic classes, the average person could be able to have the sequence of their genes at an affordable price. With genome studies more available to the public, medical professionals can use these gene sequences to study aging and see exactly which genes are affected during the aging process. With this information, medical professionals can 'tune up' people so to speak (as if cars) so that they can prevent major troubles before they develop and prolong the life of people. To me, this is a very scary and amazing proposition, but it does make sense. I have probably done enough damage in my three decades that it doesn't really affect me, but it could possibly prolong the lives of my future children or grandchildren. It is wild to think how far medicine has come and could continue develop, especially when studying early medicine. It could go from very much a guessing game to an extremely exact science. Please view Michio Kaku's video below and see for yourself:
Monday, April 15, 2019
Scratch for the Curriculum
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Middle School Social Studies:
Making Interactive Landscapes
With this lesson plan, students create a landscape design on paper and then try to recreate it using scratch. I would adapt this lesson plan to focus on either a specific geographic feature or region or let students choose a geographic feature or region to represent. Students create the landscape and then the avatar is able to stop and view specific items along the way. One idea that the author mentioned in his lesson plan that I thought would be pretty cool was to create the Mississippi River and stops along the way.
Middle School Math:
Scale Factor
With this lesson plan, students create shapes and then increase them by a 'scale factor' or number that increases the area by a certain amount. Students create lines of certain lengths using coordinates which creates shapes. They are challenged to put them on certain areas of the screen (or quadrants in an x,y coordinate plane).
Middle School Science:
Animated Biome Project
With this lesson plan, students create one of the 6 biomes. They add three animal and three plant sprites. Each of the sprites must be interactive or tell something about themselves when clicked on. This lesson plan is very informative and creates a really cool visual representation for students learning about biomes.
Middle School English:
Bud Not Buddy Project
With this lesson plan, students create an illustration based on the theme, characters, plot, and setting of this particular book. While I don't know about this book particularly, it is a great project that fits with whichever book that a particular class is reading. One that I didn't see, but thought about was creating a plot skeleton, as well. The possibilities are endless for scratch when it comes to displaying comprehension and analysis of literature.
Middle School Art:
Click and Tag
With this lesson plan, students create a canvas for users to use to make graffiti. As users access the student's scratch project, they are automatically able to create graffiti art. I would supplement the lesson by allowing students to create and save their creation on their classmate's canvas.
The Lesson That I Completed:
Saturday, April 13, 2019
3D Printing
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Makerspace Research Project
Makerspace Research Project Presentation
Monday, April 8, 2019
More Scratch!
Scratch
Teachers,
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Scratch was designed for the field of education and, with students in mind, designed for use by people with all levels of programming background or no previous experience at all with programming. Users build blocks together to program their particular scratch project. Users are able to add a character or sprite which could be just about anything and also change the background. Users are then able to program the motions of the character on the screen or even create games.
Scratch Resources:
Introduction to Scratch
Video # 1: Signing Up For And Utilizing Scratch
My Scratch Instructional Video
Thursday, April 4, 2019
Diversity, Cultural Understanding, Global Awareness
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Saturday, March 30, 2019
Gamification Delivery Systems Comparison
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Conclusion: In conclusion, I wish that I could create a combination of 3D Gamelab and Classcraft. Classcraft is amazing visually and has a lot of awesome components, but I have found through experience that it is sometimes 'too much' for students in understanding what they need to do (steps for completion, what dictates increase of health points and XP, etc.). 3D Gamelab is solid visually, but doesn't compare to Classcraft in this respect. However, I believe that 3D Gamelab would be a little clearer to students. Both are solid options, but have their best qualities. I think that a teacher would do wonderfully with either with proper planning and diligent use.
3D Game Lab
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Classcraft
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Breakout EDU
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Price
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The educator membership is $12.95 per month or $34.95 per quarter (3 months) or $119.40 per year.
The legendary educator membership (including teacher camps) is $79.95 per quarter or $245 per year.
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Basic membership is free.
Premium membership is either $96 billed annually or $12 billed month-to-month. Premium membership includes student analytics, personalized learning quests, interactive class tools, and extra gear & pets which is not included in the basic membership.
School and district membership – A quote must be requested from classcraft. It includes everything in basic and premium membership, but also school dashboard, school climate index, enhanced security, phone support, and custom PD support.
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Classroom kit and 1 year access code - $275
1 year online access platform only - $75
School-wide access code 1-25 teachers - $500
School-wide access code 26 – 50 teachers - $1000
School-wide access code 51 – 125 teachers - $1500
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Collaboration
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3D Game Lab has a discussion feature where students can contribute to discussion forums. Students also can participate in 3D Game Lab on teams. Lastly, teachers can gear their quests with requirements for students to collaborate with each other.
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Students can receive group rewards and group punishments. It is cool when you have every group has a specific role (healer, warrior, mage, etc.) which each has specific capabilities within the game. Partcipants can be organized into teams. Teachers can make quests into group activities themselves, but it is not inherently a part of the game.
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Students are able to collaborate by participating in breakout with each other (pulling desks together, etc.), but the platform does not have a function geared towards team quests or anything like that.
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Leveling Up
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Teachers can establish levels based on XP. As students acquire the required number of XP, they can level up to the next level.
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Students have both health points and XP. Students can gain or lose health points or XP as reward or punishment. Students receive XP and health points based on behaviorally aspects or by completing quests online.
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There is not a leveling up access, but users can create breakouts that can only be accessed when other breakouts are completed. So, there is an ‘unlock’ element there.
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Quests
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Students can participate in quests that allow for student choice and display student progress. Students submit quests to an instructor who can provide feedback if the quest is not completely fulfilled.
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Students can participate in quests on the program. Quests can be self-paced or directed by the instructor. They utilize a map in displaying these quests.
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Students participate in breakouts or content related puzzle games where they unlock locks to solve puzzles using hints.
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Pace and Direction
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Students can acquire XP through quests and make decisions on the order that they complete quests (or the teacher can predetermine quest order).
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Teachers can utilize self-paced quests or allow students to choose direction or it can be dictated by the teacher.
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Students can choose which breakouts to participate in when multiple are unlocked to them.
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Friday, March 29, 2019
Top Hat vs. Nearpod
Nearpod
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Top Hat
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Formative Assessment Features
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Teachers can utilize various types of questions (fill-in-the-blank, multiple choice, short answer, etc.) that can be embedded into lessons. Results can be displayed for teacher use and for class use. Users can respond anonymously.
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Teachers can utilize various types of questions (fill-in-the-blank, multiple choice, short answer, etc.) that can be embedded into lessons. Results can be displayed for teacher use and for class use. Users can respond anonymously.
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Discussion Features
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Students can contribute to discussion questions to create in-depth discussions. Discussions can be embedded in presentations or posted separately.
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Students can contribute to discussion questions to create in-depth discussions. Discussions can be embedded in presentations or posted separately. There can be an assessment component of discussions which give students credit for participating or for correctness or a combination of both.
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Presentation Features
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Users are able to upload previously made presentations into the presentation feature of the app. Users are able to embed pictures, videos, websites, etc. To presentations rather than just linking them. These presentations can be shared with students.
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Users are able to upload previously made presentations into the presentation feature of the app. Users are able to embed pictures, videos, websites, etc. To presentations rather than just linking them. These presentations can be shared with students.
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Attendance Features
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There is no deliberate attendance feature on the app, but a teacher could create a poll or question each day to record attendance.
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There is an attendance feature where students can check-in to a given class or lecture. This is very beneficial for professors with extremely large classes and multiple classes.
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Virtual Field Trips
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Users are granted access to a variety of virtual field trips which can be viewed in collaboration with virtual reality implements.
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There is no virtual field trip feature, but videos can be embedded to try to recreate this feature.
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Online Lessons
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Users are given access to a large number of pre-made lessons which are arranged by topic, subject, and/or grade level. Users can access and use these lessons.
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There is no clear sharing of lessons on Top Hat. However, there are pre-made courses geared towards existing textbooks (discussed below).
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Linking Lessons to Textbooks
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Though there is no inherent linking of course content to existing textbooks, lessons can be created that are geared towards a textbook that a teacher is using.
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There are pre-made courses that are already linked to existing college-level textbooks. However, this feature costs money whether you buy a membership for access or pay for an individual course (which professors can ask their students to do).
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Whiteboard Sketch
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There is a whiteboard sketch feature. Users can create visual how-to's such as working math problems.
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There is no whiteboard sketch feature per say, but users can embed videos with visual demonstrations or user other apps and embed results within a given presentation.
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Cost
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Paid for by students (usually).
$26 – 1 semester
$36 – 1 year
$75 – 4 years
$10 for tests
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Many features are free for use of up to 30 students. This app is usually paid for by the teacher, school, or district.
GOLD - $120 per year per teacher
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