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Conclusion: In conclusion, I wish that I could create a combination of 3D Gamelab and Classcraft. Classcraft is amazing visually and has a lot of awesome components, but I have found through experience that it is sometimes 'too much' for students in understanding what they need to do (steps for completion, what dictates increase of health points and XP, etc.). 3D Gamelab is solid visually, but doesn't compare to Classcraft in this respect. However, I believe that 3D Gamelab would be a little clearer to students. Both are solid options, but have their best qualities. I think that a teacher would do wonderfully with either with proper planning and diligent use.
3D Game Lab
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Classcraft
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Breakout EDU
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Price
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The educator membership is $12.95 per month or $34.95 per quarter (3 months) or $119.40 per year.
The legendary educator membership (including teacher camps) is $79.95 per quarter or $245 per year.
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Basic membership is free.
Premium membership is either $96 billed annually or $12 billed month-to-month. Premium membership includes student analytics, personalized learning quests, interactive class tools, and extra gear & pets which is not included in the basic membership.
School and district membership – A quote must be requested from classcraft. It includes everything in basic and premium membership, but also school dashboard, school climate index, enhanced security, phone support, and custom PD support.
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Classroom kit and 1 year access code - $275
1 year online access platform only - $75
School-wide access code 1-25 teachers - $500
School-wide access code 26 – 50 teachers - $1000
School-wide access code 51 – 125 teachers - $1500
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Collaboration
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3D Game Lab has a discussion feature where students can contribute to discussion forums. Students also can participate in 3D Game Lab on teams. Lastly, teachers can gear their quests with requirements for students to collaborate with each other.
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Students can receive group rewards and group punishments. It is cool when you have every group has a specific role (healer, warrior, mage, etc.) which each has specific capabilities within the game. Partcipants can be organized into teams. Teachers can make quests into group activities themselves, but it is not inherently a part of the game.
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Students are able to collaborate by participating in breakout with each other (pulling desks together, etc.), but the platform does not have a function geared towards team quests or anything like that.
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Leveling Up
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Teachers can establish levels based on XP. As students acquire the required number of XP, they can level up to the next level.
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Students have both health points and XP. Students can gain or lose health points or XP as reward or punishment. Students receive XP and health points based on behaviorally aspects or by completing quests online.
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There is not a leveling up access, but users can create breakouts that can only be accessed when other breakouts are completed. So, there is an ‘unlock’ element there.
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Quests
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Students can participate in quests that allow for student choice and display student progress. Students submit quests to an instructor who can provide feedback if the quest is not completely fulfilled.
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Students can participate in quests on the program. Quests can be self-paced or directed by the instructor. They utilize a map in displaying these quests.
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Students participate in breakouts or content related puzzle games where they unlock locks to solve puzzles using hints.
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Pace and Direction
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Students can acquire XP through quests and make decisions on the order that they complete quests (or the teacher can predetermine quest order).
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Teachers can utilize self-paced quests or allow students to choose direction or it can be dictated by the teacher.
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Students can choose which breakouts to participate in when multiple are unlocked to them.
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